Ferrous

Pro edition

Build Sheet.

The demo takes one hero apart. This is the instrument behind it — the pass order and why it is that order, what has to arrive before a build can start, and the five things that turn four hours into six.

Pass order

Order of passes in a product hero build and the reason for each
#PassBeforeWhy here
1 Background, empty Anything is placed A sweep with a mark on it is a mark you retouch out of thirty frames instead of one.
2 Position and lock Any light is set Camera, tripod and product do not move again. Every later pass depends on that.
3 Focus stack Lighting is refined Shot flat and even. Slices are about depth, not about how it looks.
4 Key Fill and rim The main decision. Everything after it is relative to this frame.
5 Fill Rim Sets how dark the shadow side falls. Cheap to change now, expensive later.
6 Rim and edges Surface passes Separating the object from the ground. Multiple positions, one survives.
7 Speculars and chrome Reflection Built card by card. This is the pass that takes the longest on anything shiny.
8 Reflection Shadow Its strength should be a decision. Shooting it inline makes it an accident.
9 Shadow Wrap Last, with everything else off. It is what stops the object floating.

What the client supplies

The final product
Not a prototype and not a sample that is "basically the same". A build on a changing product is a build done twice.
Two of anything reflective
Fingerprints on chrome are a retouching bill. A second unit costs less than the hour it saves.
The front face, in writing
The single most common cause of a reshoot. Decide it before the day, not by consensus during it.
Any layout it must sit in
A hero cropped square later was framed for nothing. Send the layout, even a rough one.
Colour reference, if it matters
A physical swatch beats a hex value. Screens disagree; ink and plastic do not.

Five things that slow a build

  1. A product that arrives dirty. Cleaning is twenty minutes that nobody budgeted.
  2. Deciding the angle on the day. The stack is angle-specific; changing it means starting again.
  3. Approvals from someone not in the room. Every remote round costs an hour of a four-hour build.
  4. Wanting "the same but with the label facing more". That is a new stack, not an adjustment.
  5. Adding a second product halfway. Two builds in a day is the ceiling; three is a story about a bad day.

Packshot days are different

  • Fixed camera, fixed light, fixed surface. The whole economy of packshots is that nothing moves.
  • SKU codes supplied in shooting order, as a spreadsheet. Naming fifty-five files afterwards from memory is how errors get in.
  • One angle is the rate; extra angles are cheap because the set already exists.
  • Marketplace specs are matched exactly — pure white where required, and the margin rules. Send the spec name.

Pass counts and timings are working figures for this kind of build. A different subject changes them; glass and chrome cost the most.

Back to the stack