Priya Nandakumar

Pro edition

Session Pack.

The public page names four things a session needs. This is the pack itself, written for the client rather than the performer — which is the point, because the person who can prevent every problem in it is the one commissioning.

Marking a script

Six marks, and what each one means in the booth
MarkMeans
ALL CAPS on a word Stress it. Use sparingly — a script with nine capitalised words has none.
[square brackets] Direction, not to be read. "[dry]", "[she already knows the answer]".
/slash/ A breath or a beat. More useful than a comma, which a reader will interpret as grammar.
phonetic in {braces} {NAN-da-KOO-mar}. A rhyme is fine and IPA is not required; what matters is that somebody decided.
Line numbers Every line, even in prose. Pickups reference them and a script without them costs ten minutes per note.
Version and date In the header. Two people reading different drafts is the most expensive thing that happens in a session.

The pronunciation list

Five categories. Every field has three ambiguities the people inside it have stopped hearing.

  1. Proper nouns Product names, place names, people. The most common single cause of a pickup, and free to prevent.
  2. Acronyms Said as letters or as a word? "SQL" has two correct readings and your audience has a preference.
  3. Numbers 1,200 is "twelve hundred" or "one thousand two hundred". Both are right; only one is yours.
  4. Foreign words Anglicised or not. Say which — this is a brand decision, not a performance one.
  5. Anything ambiguous in your industry Every field has three of these and the people inside it stop hearing them.

What comes back

Format
WAV, 48 kHz / 24-bit
Unless your pipeline wants otherwise, in which case say so before the session rather than after.
Processing
None by default
Raw takes, no EQ, no compression. Ask if you want it processed; it is easier to add than to remove.
Structure
One file per line, or one long file
Games want the first, narration wants the second, and nobody wants both later.
Naming
PROJECT_SCENE_LINE_TAKE
Agreed in advance. A folder of 400 files called Audio 001 is a day of somebody's life.
Takes
Two per line unless directed
A safety and a preferred, with the preferred marked. Three is rarely better and always slower.
Delivery
Transfer link, 14-day expiry
Download it. A link is not an archive and it is not a backup.

Pickups

Most of them are free, and that is a commercial decision rather than a generous one.

  1. Free inside 30 days, for script changes Scripts change. Charging for that makes clients avoid asking, and a compromised take in the final mix costs everybody more than the re-record would have.
  2. Free, always, for anything I got wrong A mispronunciation I was told about, a direction I missed. This is not a concession; it is the job.
  3. Charged for a new scene or a rewrite New material is new work. The line is whether the words existed at the session, and it is easy to see from the marked script.
  4. Same-day if the file is under ten lines Most pickups are two lines. Treating them as a scheduling event rather than a favour is what makes a deadline survivable.

6 ways a session runs long

  1. An unmarked script, and twenty minutes of a two-hour session spent agreeing how to say a product name.
  2. Nobody reachable during the session, so every ambiguity becomes three alternates and somebody picks badly a week later.
  3. A file spec agreed after the record, and a re-export on the day it was needed.
  4. Line numbers omitted, and every pickup note starting with "the bit where he says".
  5. Two drafts in the room, discovered at take fourteen.
  6. Pickups charged by the hour, so the client lives with a take they do not like.

Written for character and games work with a home booth. Broadcast, dubbing and union sessions each add requirements this pack does not cover, and a spec borrowed from the wrong kind of session is worse than a short one written for yours.

Back to the four things